1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. lord_valeo
  6. darkside_excitation
  7. darkside_excitation_sequence_manager_phase_2

Darkside Excitation

abl_si_as_ball_lightning

Darkside Excitation

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_ball_lightningDarkside Excitation – Conjuring forth powerful darkside energy storms that will erupt after their orbs reach the floor.
2
abl_si_as_ball_lightning
Darkside Excitation Pattern: Set A
3
abl_si_as_ball_lightning
Darkside Excitation
4
abl_si_as_ball_lightning
Darkside Excitation
7
abl_si_as_ball_lightning
Darkside Excitation
8
abl_si_as_ball_lightning
Darkside Excitation
10
abl_si_as_ball_lightning
Darkside Excitation
11
abl_si_as_ball_lightning
Darkside Excitation
12
abl_si_as_ball_lightning
Darkside Excitation
  • [does not expire]
    abl_si_as_ball_lightningDarkside Excitation
    Conjuring forth powerful darkside energy storms that will erupt after their orbs reach the floor.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 33% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 49.5% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [18s]
    abl_si_as_ball_lightning Darkside Excitation Pattern: Set A

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks the 14th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect ticks the 28th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_si_as_ball_lightningEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom system_debug, #2 = Lord Valeo: Darkside Excitation - Pattern 1, Set 2: A B C (Normal)
  • [0s] [not displayed]
    abl_si_as_ball_lightningEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom system_debug, #2 = Lord Valeo: Darkside Excitation - Pattern 1, Set 2: D E F (Normal)
  • [0s] [not displayed]
    abl_si_as_ball_lightningEffect #5

  • [18s]
    abl_si_as_ball_lightning Darkside Excitation Pattern: Set A

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect ticks the 14th time

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 4
    • When effect ticks the 21th time

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    abl_si_as_ball_lightningEffect #7

  • [0s] [not displayed]
    abl_si_as_ball_lightningEffect #8

  • [18s]
    abl_si_as_ball_lightning Darkside Excitation Pattern: Set A

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 3
    • When effect ticks the 14th time

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 4
    • When effect ticks the 21th time

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [0s] [not displayed]
    abl_si_as_ball_lightningEffect #10

  • [0s] [not displayed]
    abl_si_as_ball_lightningEffect #11

  • [hidden] [0s] [not displayed]
    abl_si_as_ball_lightningEffect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom system_debug, #2 = Lord Valeo: Requesting Phase 3 transition