1. Abilities
  2. npc
  3. ability
  4. pistol
  5. death_from_above

Death from Above

deathFromAbove

Death from Above

NPC Version of death from above

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathFromAbove
DFA Flight Control
2
deathFromAbove
Death from Above
3
deathFromAbove
Death from Above
4
thrownKnockdown – Unable to act.
  • [hidden] [does not expire]
    deathFromAboveDFA Flight Control

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . jet_engage
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . jedi_knight . master_strike . cancel
  • [hidden] [does not expire]
    deathFromAboveEffect #2

    • When effect ticks the 1th time
    • When effect ticks the 3th time
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . missile_left
    • When effect ticks the 2th time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . missile_right
  • [hidden] [0s]
    deathFromAboveEffect #3

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.188
      - Standard Health Percent Min = (float) 0.128
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.58
      - Health Steal Percentage = (float) 0
    • Add effect #4 to TARGET from TARGET, Combat Math Only
  • [2s]
    thrownKnockdown
    Unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, eventually knockdown, momentum = 0.75, 45° pitch, 10° yaw