Death from Above
Death from Above
NPC Version of death from above
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Ground |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141119714100904655 |
Combat log ID: | 2161566845763584 |
FQN: | abl. |
Star Wars name: | Death from Above |
Other languages: | Tod von oben Mort venue du ciel |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
DFA Flight ControlSlot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141071367190166142 Combat log ID: 2161566845763862 FQN: abl. npc. ability. pistol. death_ from_ above/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. death_from_above. jet_engage
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
jedi_knight. master_strike. cancel
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 0.5s (6 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141074665725048647 FQN: abl. npc. ability. pistol. death_ from_ above/4/2 - 1
- When effect ticks the 1st time
- When effect ticks the 3rd time
- When effect ticks the 5th time
Perform the following actions:
- Play appearance epp.
bounty_hunter. death_from_above. missile_left
- 2
- When effect ticks the 2nd time
- When effect ticks the 4th time
- When effect ticks the 6th time
Perform the following actions:
- Play appearance epp.
bounty_hunter. death_from_above. missile_right
- [hidden] [0s]
Effect #3Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141073566213421336 FQN: abl. npc. ability. pistol. death_ from_ above/4/3 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.188
- Standard Health Percent Min = (float) 0.128
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.58
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #4 to TARGET from CASTER, Combat Math Only
- [2s]
Knockdown
Unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141076864748303073 Combat log ID: 2161566845763866 FQN: abl. npc. ability. pistol. death_ from_ above/4/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at ground target, eventually knockdown, momentum = 0.75, 45° pitch, 10° yaw