1. Abilities
  2. operation
  3. ilum_lair
  4. boss
  5. fleshdroid
  6. digestive_enzyme

Digestive Enzyme Application

Digestive Enzyme Application

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Digestive Enzyme Application
2
99
armormeltDigestive Enzyme – The Propagator Core is trying to break you down for parts! Deals ticking damage.
3
99
armormeltDigestive Enzyme – The Propagator Core is trying to break you down for parts! Deals ticking damage.
4
Digestive Enzyme Application
5
99
armormeltDigestive Enzyme – The Propagator Core is trying to break you down for parts! Deals ticking damage.
6
Well Marinated
  • [hidden] [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man SM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [20s]
    armormeltDigestive Enzyme
    The Propagator Core is trying to break you down for parts! Deals ticking damage.

  • 1
    • When effect is applied
    • When effect ticks
    • When stacks of this effect increase

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.digestive_enzyme.apply, dependent on calling effect
  • 4
    • When stacks of this effect increase

    Only when the following conditions are met:

      • Unknown (96)
        - Negated = (bool) false
        - Actor = (int) 3
        - Count = (int) 15
        - Ability Spec = 0
        - Comparison = (int) 6
        - From Actor = NONE
        - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme

    Perform the following actions:

    • Dispel all effects from tags 5105392972396383876
  • [does not expire]
    armormeltDigestive Enzyme
    The Propagator Core is trying to break you down for parts! Deals ticking damage.

  • 1
    • When effect is applied
    • When effect ticks
    • When stacks of this effect increase

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.digestive_enzyme.apply, dependent on calling effect
  • 4
    • When stacks of this effect increase

    Only when the following conditions are met:

      • Unknown (96)
        - Negated = (bool) false
        - Actor = (int) 3
        - Count = (int) 15
        - Ability Spec = 0
        - Comparison = (int) 6
        - From Actor = NONE
        - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme

    Perform the following actions:

    • Dispel all effects from tags 5105392972396383876
  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Unknown (96)
          - Negated = (bool) false
          - Actor = (int) 3
          - Count = (int) 20
          - Ability Spec = 0
          - Comparison = (int) 6
          - From Actor = NONE
          - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.digestive_enzyme.stack_warning_04, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Unknown (96)
          - Negated = (bool) false
          - Actor = (int) 3
          - Count = (int) 15
          - Ability Spec = 0
          - Comparison = (int) 6
          - From Actor = NONE
          - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.digestive_enzyme.stack_warning_03, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Unknown (96)
          - Negated = (bool) false
          - Actor = (int) 3
          - Count = (int) 10
          - Ability Spec = 0
          - Comparison = (int) 6
          - From Actor = NONE
          - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.digestive_enzyme.stack_warning_02, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Unknown (96)
          - Negated = (bool) false
          - Actor = (int) 3
          - Count = (int) 5
          - Ability Spec = 0
          - Comparison = (int) 6
          - From Actor = NONE
          - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.digestive_enzyme.stack_warning_01, dependent on calling effect
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.digestive_enzyme.stack_warning_00, dependent on calling effect
  • [does not expire]
    armormeltDigestive Enzyme
    The Propagator Core is trying to break you down for parts! Deals ticking damage.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.digestive_enzyme.apply, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect ticks
    • When stacks of this effect increase

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks
    • When effect is refreshed
    • When stacks of this effect increase
    • When effect is applied

    Only when the following conditions are met:

      • Unknown (96)
        - Negated = (bool) false
        - Actor = (int) 3
        - Count = (int) 30
        - Ability Spec = 0
        - Comparison = (int) 6
        - From Actor = NONE
        - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme

    Perform the following actions:

    • Instantly kill the TARGET
  • 5
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag 1502339732704218158
        AND
        • Unknown (96)
          - Negated = (bool) false
          - Actor = (int) 3
          - Count = (int) 20
          - Ability Spec = 0
          - Comparison = (int) 6
          - From Actor = NONE
          - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When stacks of this effect increase

    Only when the following conditions are met:

      • Unknown (96)
        - Negated = (bool) false
        - Actor = (int) 3
        - Count = (int) 15
        - Ability Spec = 0
        - Comparison = (int) 6
        - From Actor = NONE
        - Tags: tag.abl.operation.ilum_lair.boss.fleshdroid.digestive_enzyme

    Perform the following actions:

    • Dispel all effects from tags 5105392972396383876
  • [hidden] [does not expire]
    Well Marinated