1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. trash
  8. beach
  9. plaguebearer
  10. add_disease_aura

Disease Aura

venomsack

Disease Aura

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.trash.beach.plaguebearer_adds

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
venomsackDisease Aura – The appalling smell of this creature sickens anyone who gets too close.
2
venomsack
Disease Aura
  • [does not expire]
    venomsackDisease Aura
    The appalling smell of this creature sickens anyone who gets too close.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.universal.pollution_aura, dependent on calling effect
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    venomsackEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect