1. Abilities
  2. operation
  3. dxun
  4. boss
  5. morphing_trandoshans
  6. pain_train
  7. nim_the_third_rail

Electrical Overload

novasaber

Electrical Overload

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
novasaber
Electrical Overload
2
99
stimpack
Third Rail Damage Scaling
  • [hidden] [50s]
    novasaberEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string) aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      Electrical Overload

      FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​pain_train.​nim_the_third_rail_damage

      Electrical Overload

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 900
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 60
      - Max Lifespan = (float) 60
      - InitialPosition_X_Value = (float) 8.1
      - InitialPosition_Y_Value = (float) 3.3978
      - InitialPosition_Z_Value = (float) 27.533899
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.65
      - Height_Value = (float) 9
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    stimpack Third Rail Damage Scaling

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.abl.operation.dxun.boss.morphing_trandoshans.pain_train.nim_the_third_rail_damage, increase by 3%