1. Abilities
  2. dynamic_events
  3. dantooine
  4. snow_biome
  5. general
  6. wrangle_creatures
  7. electro_net

Electro Net

electronetmercenary

Electro Net

Fire an electro net at the target to capture it.

Attributes

Conditions

Metadata

Users

Used by
  • apc.dynamic_events.dantooine.snow_biome.general.temp_wrangle_creature

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electronetmercenary
Electro Net
2
electronetmercenary
Electro Net
3
electronetmercenary
Electro Net
  • [hidden] [3s]
    electronetmercenaryEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 1s
    • Play appearance epp.bounty_hunter.electro_net.instant_player
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_net.debuff_player, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [5s]
    electronetmercenaryEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook despawn_self
  • [hidden] [3600s]
    electronetmercenaryEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) false
      - Npc Spec = (string) npc.dynamic_events.dantooine.snow_biome.general.wrangle_creatures.cryonester_docile
      - Spawn In Epp = (string)
      - AI Mode = (int) 3
      - Location = (int) 2
      - Unknown (658) = (float) 0
      - Unknown (659) = (float) 0
      - Unknown (660) = (float) 0
  • 2
    • When effect is applied

    Perform the following actions: