1. Abilities
  2. dynamic_events
  3. ilum
  4. eastern_shelf
  5. republic
  6. cold_front_4
  7. turret_missile

Electro-Rocket

spvp_cruisemissile

Electro-Rocket

A rocket that discharges an unstable electrical blast on impact, electrocuting nearby enemies as the force flings them away and briefly stuns them.

Attributes

Conditions

Metadata

Users

Used by
  • apc.dynamic_events.ilum.eastern_shelf.republic.cold_front_4.temp_support_abls

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_cruisemissile
Electro-Rocket
2
spvp_cruisemissile
Electro-Rocket
3
stunnedStunned (Tech) – Unable to act.
4
shockedElectro-Rocket – Periodic elemental damage.
5
spvp_cruisemissile
Electro-Rocket
  • [hidden] [1s]
    spvp_cruisemissileEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.tempest_launch
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    spvp_cruisemissileEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.test.jjary.tempest_explosion, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8.1m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [6s]
    stunnedStunned (Tech)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.electrocution.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • [10s]
    shockedElectro-Rocket
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.tempest_stun, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.64
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0