1. Abilities
  2. dynamic_events
  3. tatooine
  4. mos_ila
  5. republic_attack
  6. shock_grenade

Electro-Stun Grenade

advanced_stun_grenade

Electro-Stun Grenade

Shocks up to 3 targets in the area for <<1>> energy damage, and stuns them briefly.

Attributes

Conditions

Metadata

Users

Used by
  • apc.dynamic_events.tatooine.mos_ila.republic_attack.grenades

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_stun_grenade
Electro-Stun Grenade
5
advanced_stun_grenade
Electro-Stun Grenade
6
advanced_stun_grenade
Electro-Stun Grenade
7
advanced_stun_grenade
Electro-Stun Grenade
8
advanced_stun_grenade
Electro-Stun Grenade

Unused effects:

2
stunnedStunned – Unable to Act
3
stunnedStunned – Unable to Act
4
stunnedStunned – Unable to Act
  • [0s] [not displayed]
    advanced_stun_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [6s]
    stunnedStunned
    Unable to Act

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [4s]
    stunnedStunned
    Unable to Act

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [2s]
    stunnedStunned
    Unable to Act

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [0s] [not displayed]
    advanced_stun_grenadeEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is = Strong
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is = Unknown (#7)
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is ≥ Elite
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s]
    advanced_stun_grenadeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.itm.potion.grenade.grenade_toss_electric
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 29
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.34
      - Standard Health Percent Min = (float) 0.292
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
  • [hidden] [2s]
    advanced_stun_grenadeEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ach_increment_shock