Emergency Diversion
Emergency Diversion
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141067755578700697 |
Combat log ID: | 3918281484271616 |
FQN: | abl. |
Star Wars name: | Emergency Diversion |
Other languages: | Notfall-Ablenkung Diversion d'urgence |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Ability activation
- [does not expire]
Emergency Diversion
When this target is reduced to less than 25% health, an Emergency Diversion effect will automatically trigger, temporarily suppressing all threat for its duration. Healing this target above 50% health immediately ends Emergency Diversion.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141127167862727666 FQN: abl. exp. seasons. 02. ep_ 01. followers. passive_ emergency_ diversion/3/1 - 1
- Before NPC with this effect takes damage, not more than every 0.5s
Only when the following conditions are met:
- If hitpoints of TARGET ≤ 25%
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- [does not expire]
Emergency Duration (Active)
Target's threat is temporarily suppressed. Healing this target over 50% of its maximum health will end this effect.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141126068351099455 Combat log ID: 3918281484271880 FQN: abl. exp. seasons. 02. ep_ 01. followers. passive_ emergency_ diversion/3/2 - 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- 2
- When character receives healing
Only when the following conditions are met:
- If hitpoints of TARGET > 50%
Perform the following actions:
- Remove this effect
- 3
- When CASTER exits combat
Perform the following actions:
- Remove this effect