1. Abilities
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. kephess
  9. difficulty_1
  10. empowered_buff

Empowered

finishingstrikes

Empowered

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.kephess
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.kephess.kephess
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.kephess.kephess
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.kephess.kephess

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
finishingstrikesEmpowered – Kephess' next strike will be very powerful!
2
finishingstrikes
Empowered
3
finishingstrikes
Empowered
4
finishingstrikes
Empowered
  • [does not expire]
    finishingstrikesEmpowered
    Kephess' next strike will be very powerful!

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook cast_empowered
    • Set cooldown of 16140983793114535147 – not found to 5s
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 90m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    finishingstrikesEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10s
  • [hidden] [2s]
    finishingstrikesEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s]
    finishingstrikesEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 1
  • [0s] [not displayed]
    finishingstrikesEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom system_debug, #2 = ballistic