1. Abilities
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. tentacles
  8. energy_sphere
  9. energy_field

Energy Field

force

Energy Field

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.energy_sphere

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceEnergy Field – Passively dealing Internal damage to nerby targets.
2
20
forceDiffusion – Decreases damage dealt by Focused Discharge. However, at 20 stacks the Energy Sphere will destabilize, detonating and dealing damage to all targets within 150m.
3
force
Energy Field
4
force
Energy Field
5
force
Unstable Detonation
  • [20s]
    forceEnergy Field
    Passively dealing Internal damage to nerby targets.

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    forceDiffusion
    Decreases damage dealt by Focused Discharge. However, at 20 stacks the Energy Sphere will destabilize, detonating and dealing damage to all targets within 150m.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [0s] [not displayed]
    forceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2788
      - Standard Health Percent Min = (float) 0.2788
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.ball_lightning_spark, dependent on calling effect
  • [0.5s]
    forceEnergy Field

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.portal.aoe_pulse, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    forceUnstable Detonation

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.97
      - Standard Health Percent Min = (float) 0.97
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.supremacy_damage_target, dependent on calling effect