1. Abilities
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. imperial
  7. targeted_misfire
  8. droid_pb_aoe

Energy Overload - Venting Reactor

concussionmissiles

Energy Overload - Venting Reactor

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Energy Overload - Venting Reactor
2
thrownKnockdown – Prone and unable to act.
3
ShockedRadiation Poisoning (Physical) – Periodic energy damage.
4
accuracyreducedAccuracy Reduced – Chance to hit reduced.
  • [hidden] [0s] [not displayed]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_fire
    • Delay next ability by 2s (GCD)
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 45° pitch, 0° yaw
    • Stun the TARGET
  • [7s]
    ShockedRadiation Poisoning (Physical)
    Periodic energy damage.

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Play appearance epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_ground
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_proc
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • [1.2s]
    accuracyreducedAccuracy Reduced
    Chance to hit reduced.

  • 1
    • When effect is applied

    Perform the following actions: