1. Abilities
  2. bounty_hunter
  3. energy_shield

Energy Shield

energyshield

Energy Shield

Increases damage reduction by 25% for <<1[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141170711935532310
  • apc.test.jrb.temp_ability
  • apc.tutorial.bounty_hunter.powertech.pyrotech.7
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.7
  • apc.tutorial.bounty_hunter.powertech.shield_tech.7
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.7
  • apc.tutorial.bounty_hunter.mercenary.arsenal.7
  • apc.bounty_hunter.base
  • apc.tutorial.bounty_hunter.mercenary.bodyguard.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyshieldEnergy Shield – Damage reduction increased.
2
unleashUnshakable – Cannot be interrupted.
3
abl_bh_me_trauma_regulatorsTrauma Regulators – Heals per stack when Energy Shield expires.
  • [12s]
    energyshieldEnergy Shield
    Damage reduction increased.

    • On Apply

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16141047640997983200 – not found, with a rank >= 1

    Perform the following actions:

    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • If TARGET has the ability 16140964684946118646 – not found, with a rank >= 1

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [12s]
    unleashUnshakable
    Cannot be interrupted.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • [60s]
    abl_bh_me_trauma_regulatorsTrauma Regulators
    Heals per stack when Energy Shield expires.

    • Just before this effect is removed

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (4% of its HP), causing no threat