Energy Vortex
Energy Vortex
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.7.0 |
Global ID: | 16141140997846404115 |
Combat log ID: | 3217695008882688 |
FQN: | abl. |
Star Wars name: | Energy Vortex |
Other languages: | Energiestrudel Vortex énergétique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 0.5s (6 ticks) # occurrences: 0 Global ID: 16140953895944310003 FQN: abl. npc. ability. gree. droid. bmf_ droid. energy_ vortex/6/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. 1x4. raid. asation. trash. marsh. warped_warlord. blade_vortex_loop
- 2
- When effect is applied
- When effect ticks
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.qtr.1x4.raid.asation.enemy.trash.marsh.warlord_recently_hit_by_blades
- If CASTER is positioned ≤ 50m to melee distance of TARGET
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
- When effect ticks
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 50m to melee distance of TARGET
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
qtr. 1x4. raid. asation. trash. marsh. warped_warlord. blade_vortex_end
- [hidden] [1s]
[HIDDEN] Energy Disk ProjectileSlot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16140957194479193066 Combat log ID: 3217695008882951 FQN: abl. npc. ability. gree. droid. bmf_ droid. energy_ vortex/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. 1x4. raid. asation. trash. marsh. warped_warlord. blade_vortex_tick - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Play appearance epp.
qtr. 1x4. raid. asation. trash. marsh. warped_warlord. blade_vortex_target - Add effect #3 to TARGET from CASTER
- [hidden] [0.8s]
[HIDDEN] Recently Hit by Energy DiskSlot: Debuff Duration: 0.8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. qtr. 1x4. raid. asation. enemy. trash. marsh. warlord_ recently_ hit_ by_ blades Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.8s
- Max Duration = (time) 0.8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140956094967564629 Combat log ID: 3217695008882961 FQN: abl. npc. ability. gree. droid. bmf_ droid. energy_ vortex/6/3 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.18
- Standard Health Percent Min = (float) 0.18
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0