1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. eidolon
  7. stealth_escape

Escape

stealth

Escape

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.nar.eidolon

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stealth
Escape
2
stealthEscape – Difficult to detect.
3
stealth
Escape
  • [0.5s]
    stealthEscape

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.smuggler.disappearing_act.cast_instant
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [4s]
    stealthEscape
    Difficult to detect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 200
    • Delay next ability by 4s (GCD)
    • Add effect #3 to TARGET from CASTER
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Play appearance epp.smuggler.stealth.exit
    • Remove this effect
  • [hidden] [2s]
    stealthEffect #3

  • 1
    • When effect expires

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 30m to center of TARGET

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.trooper.storm.storm_cast, dependent on calling effect