Evasion
Evasion
Increases your chance to dodge melee and ranged attacks by 100% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140954043174761365 |
Combat log ID: | 2491944320106496 |
FQN: | abl. |
Star Wars name: | Evasion |
Other languages: | [Evasion] [Evasion] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [600s]
Evasion
Immune to melee and ranged attacks.Slot: Buff Duration: 10m 0s On death: Effect is removed Tick rate: 1.5s (400 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10m 0s
- Max Duration = (time) 10m 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140970782326918147 FQN: abl. test. qa. modny. superevasion/0/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
- When effect ticks
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectevasion. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Modify stat Ranged Defense, increase by 2
- Modify stat Melee Defense, increase by 2
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ablity Evasive Imperative, with a rank = 2
Evasive Imperative
Every time you get attacked, the active cooldown of your Evasion is reduced by <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.
FQN: abl.agent.skill.medic.evasive_imperative
Perform the following actions:
- Set movement speed to 120%
- 4
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ablity Evasive Imperative, with a rank = 1
Evasive Imperative
Every time you get attacked, the active cooldown of your Evasion is reduced by <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.
FQN: abl.agent.skill.medic.evasive_imperative
Perform the following actions:
- Set movement speed to 110%
- 5
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Dispel all effects from tags tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force