1. Abilities
  2. bounty_hunter
  3. explosive_dart

Explosive Dart

koltoinhibitordart

Explosive Dart

Fires a dart that will detonate after several seconds. Standard and weak enemies enter a state of panic while the dart is active. The explosion deals <<1>> kinetic damage to up to 8 nearby enemies when it detonates. Standard and weak targets are knocked back from the blast.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.test.jrb.temp_ability
  • apc.bounty_hunter.mercenary.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
koltoinhibitordart
Explosive Dart
2
stunnedStunned – Unable to act.
3
knockdownKnockdown – Prone and unable to act.
4
koltoinhibitordartExplosive Dart – Rigged to blow...
5
koltoinhibitordart
Explosive Dart
  • [hidden] [0s]
    koltoinhibitordartEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . explosive_dart . explosive_dart_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp . bounty_hunter . explosive_dart . attach
    • Add effect #2 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [3.3s]
    stunnedStunned
    Unable to act.

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . explosive_dart . explosive_dart_stun, dependent on calling effect
    • Stun the TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . bounty_hunter . explosive_dart . explosive_dart_stun_exit, dependent on calling effect
  • [2s]
    knockdownKnockdown
    Prone and unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1.5, 20° pitch, 0° yaw
  • [3.4s]
    koltoinhibitordartExplosive Dart
    Rigged to blow...

    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . bounty_hunter . explosive_dart . explosive_dart_explosion, dependent on calling effect
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.111
      - Standard Health Percent Min = (float) 0.071
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.91
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #5 to TARGET from TARGET, Combat Math Only
  • [hidden] [1s]
    koltoinhibitordartEffect #5