1. Abilities
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. republic
  7. the_dread_guard
  8. explosive_probe_cast

Explosive Probe

explosiveprobe

Explosive Probe

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobeExplosive Probe (Tech) – The probe will detonate when the target takes damage, or the timer elapses.
2
explosiveprobe
Explosive Probe
  • [6s]
    explosiveprobeExplosive Probe (Tech)
    The probe will detonate when the target takes damage, or the timer elapses.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.project
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.qtr.1x4.daily.belsavis.republic.the_dread_guard.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.48
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • [0s] [not displayed]
    explosiveprobeEffect #2