Fatal Sporefall
Fatal Sporefall
You are suffering the effects of extreme Sporefall. Turn around immediately.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Any |
| AI type: | None |
Metadata
| Contained since: | Patch 7.8.0 |
| Global ID: | 16141101819366938066 |
| Combat log ID: | 4922247269580800 |
| FQN: | abl. |
| Star Wars name: | Fatal Sporefall |
| Other languages: | Tödlicher Sporenfall Pluie de spores fatale |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [15s]
Effect #1Slot: Other (not visible) Duration: 15s On death: Effect is removed Tick rate: 2s (7 ticks) # occurrences: 1 Hydra script: hyd. dynamic_ events. dantooine. wist_ biome. utility. exhaustion_ zone. warning_ message Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - If TARGET is alive
Global ID: 16141045915404205577 FQN: abl. dynamic_ events. dantooine. wist_ biome. utility. exhaustion_ outside_ of_ bounds/3/1 - Set Stack Limit
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- Execute hydra hook ExhaustionSpores
- Dispel all effects from tags tag.abl.player.mount
- 2
- When effect ticks the 5th time
Perform the following actions:
- Instantly kill the TARGET
- 3
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.world_design.env_exhaustion_volume_dot
- [6s]
Fatal Sporefall
Dying due to crushing despair. Turn back at once!Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) Initial stacks: 1 Max stacks: 10 # occurrences: 1 Tags: tag. abl. world_ design. env_ exhaustion_ volume_ dot Hydra script: hyd. tool. exhaustion_ zone. inst_ darkness_ overlay Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141044815892576452 Combat log ID: 4922247269581066 FQN: abl. dynamic_ events. dantooine. wist_ biome. utility. exhaustion_ outside_ of_ bounds/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. environmental. heat - Execute hydra hook overlay
- 2
- When effect is applied
- When effect is refreshed
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.025
- Threat Percent = (float) -1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
exp. seasons. 02. ep_07. utility. exhaustion_despair
- 3
- Just before this effect is removed
Perform the following actions:
- Execute hydra hook remove_overlay