1. Abilities
  2. alliance
  3. legacy_reborn
  4. lana
  5. final_strike

Final Strike

bladerush

Final Strike

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bladerush
Final Strike
2
throwexecuteStruck – Stunned and paralyzed by the effects of Final Strike.
  • [hidden] [does not expire]
    bladerushEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.66
      - Coefficient = (float) 0.5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.101
      - Standard Health Percent Min = (float) 0.101
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.33
      - Coefficient = (float) 1.01
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Dive To Point
      - Halt Movement = (bool) true
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_saber_idle_right_adjust_4
      - Ability Spec =

      [final_strike_exit]

      FQN: abl.​alliance.​legacy_reborn.​lana.​final_strike_exit

      [final_strike_exit]

      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 0.5
      - Speed = (float) 5.5
      - Dive Heading Degrees = (float) 10
    • Play appearance epp.alliance.legacy_reborn.lana.final_strike_end, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [3s]
    throwexecuteStruck
    Stunned and paralyzed by the effects of Final Strike.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Immobilize and prevent rotation