Flare Gun
Flare Gun
Causes 4 to 8 damage twice per second for 4 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141154557106653419 |
Combat log ID: | 800672098287616 |
FQN: | abl. |
Star Wars name: | Flare Gun |
Other languages: | Signalpistole Pistolet de détresse |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140976279931802388 FQN: abl. world_ design. flashpoint. firebat. flare_ gun/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. flashpoint. firebat. flare_gun - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 50
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- [4s]
Flare GunSlot: Debuff Duration: 4s On death: Effect is removed Tick rate: 0.5s (8 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140975180420174561 FQN: abl. world_ design. flashpoint. firebat. flare_ gun/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. flashpoint. firebat. flare_gun_hit
- 2
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 4
- Standard Health Percent Min = (float) 2
- Damage Modifier = (float) 0