1. Abilities
  2. world_design
  3. flashpoint
  4. firebat
  5. flare_gun

Flare Gun

flamethrower

Flare Gun

Causes 4 to 8 damage twice per second for 4 seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flamethrower
Flare Gun
2
flamethrower
Flare Gun
  • [hidden] [0s]
    flamethrowerEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.firebat.flare_gun
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 50
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [4s]
    flamethrowerFlare Gun

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.firebat.flare_gun_hit
  • 2
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 4
      - Standard Health Percent Min = (float) 2
      - Damage Modifier = (float) 0