1. Abilities
  2. test
  3. qa
  4. modny
  5. flashbangtest

Flash Bang Test

flashbang

Flash Bang Test

Detonates a flash bang that blinds up to 5 targets within 5 meters for <<1[%d/%d/%d]>> seconds. Damage causes this effect to end prematurely.

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashbang
Flash Bang Test
2
blindedBlinded (Tech) – Unable to act. Breaks on damage.
3
accuracyreducedAccuracy Reduced – Chance to hit reduced.
  • [hidden] [0s]
    flashbangEffect #1

    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp . smuggler . flash_grenade . cast_instant_short
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned 10.01m to 20m to center of TARGET

    Perform the following actions:

    • Play appearance epp . smuggler . flash_grenade . cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp . smuggler . flash_grenade . cast_instant_far, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [8s]
    blindedBlinded (Tech)
    Unable to act. Breaks on damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . flash_grenade . blinded, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • When NPC with this effect takes damage (weapon mode 1)

    Perform the following actions:

    • Remove this effect
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET