1. Abilities
  2. flashpoint
  3. manaan
  4. boss
  5. sairisi
  6. sairisi
  7. shotgun_pistol_high_explosive

Flechette Cannon

explosiveprobe

Flechette Cannon

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.manaan.boss.sairisi.sairisi

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Flechette Cannon
2
explosiveprobe
Flechette Cannon
3
explosiveprobeFlechette Cannon – Knocked back by a high-explosive shell. Unable to act.
4
explosiveprobeFlechette Cannon – Knocked upward by a high-explosive shell. Unable to act.
  • [0s] [not displayed]
    explosiveprobeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Target
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 25

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    explosiveprobeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.flashpoint.manaan.boss.sairisi.sairisi.shotgun_pistol_explosive_impact, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.sairisi.sairisi.shotgun_pistol_explosive_impact, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [1.5s]
    explosiveprobeFlechette Cannon
    Knocked back by a high-explosive shell. Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 30° pitch, 0° yaw
    • Stun the TARGET
  • [1.5s]
    explosiveprobeFlechette Cannon
    Knocked upward by a high-explosive shell. Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.2, 90° pitch, 0° yaw
    • Stun the TARGET