Flourish Shot
Flourish Shot
Fires a high-impact shot that deals <<1>> weapon damage and reduces the target's armor by 20% for <<2[%d/%d/%d]>> seconds. Additionally inflicts trauma for <<3>> seconds, reducing all healing the target receives by 20%. Fires both blasters if dual wielding.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.3.0 |
Global ID: | 16140951846235406770 |
Combat log ID: | 3277652752334848 |
FQN: | abl. |
Star Wars name: | Flourish Shot |
Other languages: | Schwungvoller Schuss Tir de balayage |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141073176528178797 FQN: abl. npc. ability. pistol. flourish_ shot/3/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is not dual wielding, with weapon mode Ranged
Perform the following actions:
- Play appearance epp.
smuggler. flourish_shot. single_cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Play appearance epp.
smuggler. flourish_shot. dual_cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If CASTER is not dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.056
- Standard Health Percent Min = (float) 0.056
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.62
- Coefficient = (float) 0.56
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- 4
- When projectile completed travel and hit target
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.056
- Standard Health Percent Min = (float) 0.056
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.62
- Coefficient = (float) 0.56
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.62
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [45s]
Armor Reduced
Armor reduced.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. armor_ reduced Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141069877993296724 Combat log ID: 3277652752335112 FQN: abl. npc. ability. pistol. flourish_ shot/3/2 - Set Stack Limit
- [9s]
Trauma
Healing received reduced by 20%.Slot: Debuff Duration: 9s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. trauma Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. trauma
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Global ID: 16141070977504924295 Combat log ID: 3277652752335118 FQN: abl. npc. ability. pistol. flourish_ shot/3/3 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectdeep_wound. debuff
- 2
- When effect is applied
Perform the following actions:
- Modify stat Healing Received Modifier (Percentage), increase by -0.2