Flurry of Bolts
Flurry of Bolts
Fires a flurry of bolts from your blaster, dealing <<1>> weapon damage.
Attributes
Type: | active |
Activation time: | 3s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141156380429582651 |
Combat log ID: | 4158554839711744 |
FQN: | abl. |
Star Wars name: | Flurry of Bolts |
Other languages: | [Flurry of Bolts] [Flurry of Bolts] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0.2s]
Effect #1Slot: Other (not visible) Duration: 0.2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.smuggler. pistol_ ability abl. utility. is_ basic_ attack Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.2s
- Max Duration = (time) 0.2s
Global ID: 16140984267982876983 FQN: abl. test. qa. mythic. smuggler. flurry_ of_ bolts_ optimize_ cwt2/3/1 - 1
- When effect is applied
- Just before this effect is removed
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is not dual wielding, with weapon mode Ranged
Perform the following actions:
- Play appearance epp.
test. qa. mythic. smuggler. flurry. blaster_primary_real_cwt - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.5
- Coefficient = (float) 0.5
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Play appearance epp.
flurry. , dependent on calling effectranged. blaster_secondary_real - Play appearance epp.
flurry. , dependent on calling effectranged. blaster_primary_real
- 3
- Just before this effect is removed
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged