1. Abilities
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_missions
  7. heroic_2_squad
  8. blademaster
  9. focused_slash

Focused Slash

darksaber

Focused Slash

After focusing deeply, the Blademaster swings their sword in a brutal slash dealing signficant damage and stunning for 0.5 seconds.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darksaber
Focused Slash
2
darksaber
Focused Slash
3
darksaber
Focused Slash
4
stunnedFocused Slash – You are stunned!
  • [hidden] [2.5s]
    darksaberEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [2s]
    darksaberEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.blademaster.focused_slash_warning, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.blademaster.focused_slash_incoming, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    darksaberEffect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.blademaster.focused_slash_cast, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • [0.5s]
    stunnedFocused Slash
    You are stunned!

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.guid_patriarch.stun, dependent on calling effect