1. Abilities
  2. sith_inquisitor
  3. force_barrier

Force Barrier

forcebarriersorcerer

Force Barrier

Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.sith_inquisitor.sorcerer.base
  • apc.tutorial.inquisitor.sorcerer.madness.8
  • apc.tutorial.inquisitor.sorcerer.corruption.8
  • apc.tutorial.inquisitor.sorcerer.lightning.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersorcererForce Barrier – Immune to all damage, control, and negative effects. Building Enduring Bastion charges.
2
forcebarriersorcererEnduring Bastion (1) – Absorbs a small amount of damage.
3
forcebarriersorcererEnduring Bastion (2) – Absorbs a medium amount of damage.
4
forcebarriersorcererEnduring Bastion (3) – Absorbs a large amount of damage.
5
forcebarriersorcererEnduring Bastion (4) – Absorbs a massive amount of damage.
6
unleashUnshakable – Cannot be interrupted.
  • [does not expire]
    forcebarriersorcererForce Barrier
    Immune to all damage, control, and negative effects. Building Enduring Bastion charges.

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Force Resistance, increase by 200
    • Modify stat Tech Resistance, increase by 200
    • Modify stat Melee Defense, increase by 200
    • Modify stat Ranged Defense, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Mark as neutralized
    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16141097982705590959 – not found, with a rank >= 1

    Perform the following actions:

    • Dispel all effects
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​proficiency.​armor.​light applied by TARGET
        AND
        • If TARGET has the ability 16140915636352529809 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Heal the TARGET for (1% of its HP), causing no threat
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Modify Cooldown
      - Is Percentage = (bool) true
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16141070269936470341
      - Amount Min = (float) 0
      - Amount = (float) -1
    • When effect ticks the 2th time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_wall . exit_player, dependent on calling effect
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.