1. Abilities
  2. jedi_consular
  3. force_barrier

Force Barrier

forcebarriersage

Force Barrier

Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.sage.base
  • apc.tutorial.consular.sage.seer.8
  • apc.tutorial.consular.sage.telekinetics.8
  • apc.tutorial.consular.sage.balance.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
4
forcebarriersageForce Barrier – Immune to all damage, control, and negative effects. Building Enduring Bastion charges.
2
forcebarriersageEnduring Bastion (1) – Absorbs a small amount of damage.
3
forcebarriersageEnduring Bastion (2) – Absorbs a medium amount of damage.
4
forcebarriersageEnduring Bastion (3) – Absorbs a large amount of damage.
5
forcebarriersageEnduring Bastion (4) – Absorbs a massive amount of damage.
6
unleashUnshakable – Cannot be interrupted.
  • [does not expire]
    forcebarriersageForce Barrier
    Immune to all damage, control, and negative effects. Building Enduring Bastion charges.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Force Resistance, increase by 200
    • Modify stat Tech Resistance, increase by 200
    • Modify stat Melee Defense, increase by 200
    • Modify stat Ranged Defense, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: 0, tag.abl.debuff.damage_vulnerability, 3198484067459990840, tag.abl.debuff.armor_reduced, tag.abl.debuff.damage_reduced, tag.abl.debuff.healing_reduced, 9512631560023633215, tag.abl.debuff.defense_reduced, 16411176098557351739, tag.abl.debuff.accuracy_reduced, tag.abl.debuff.taunt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.shock, tag.abl.debuff.damage_over_time, 10926772235696702711, tag.abl.debuff.burn, tag.abl.debuff.poison, tag.abl.debuff.bleed, 15148778261333926839, tag.abl.debuff.crush
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force, tag.abl.dispel_type.purge_only
    • Mark as neutralized
  • 2
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​knockdown, tag.​abl.​debuff.​lift, tag.​abl.​debuff.​silence, tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare, tag.​abl.​debuff.​blind, tag.​abl.​debuff.​stun, tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force, tag.​abl.​dispel_type.​purge_only
    • Dispel all effects from tags 0, tag.​abl.​debuff.​damage_vulnerability, 3198484067459990840, tag.​abl.​debuff.​armor_reduced, tag.​abl.​debuff.​damage_reduced, tag.​abl.​debuff.​healing_reduced, 9512631560023633215, tag.​abl.​debuff.​defense_reduced, 16411176098557351739, tag.​abl.​debuff.​accuracy_reduced, tag.​abl.​debuff.​taunt
    • Dispel all effects from tags tag.​abl.​debuff.​shock, tag.​abl.​debuff.​damage_over_time, 10926772235696702711, tag.​abl.​debuff.​burn, tag.​abl.​debuff.​poison, tag.​abl.​debuff.​bleed, 15148778261333926839, tag.​abl.​debuff.​crush
  • 4
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for (1% of its HP), causing no threat
  • 6
    • When effect ticks the 2nd time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.charges.enduring_bastion
  • 7
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_wall.exit_player, dependent on calling effect
  • 8
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 9
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 10
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 11
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.