1. Abilities
  2. jedi_consular
  3. force_barrier

Force Barrier

forcebarriersage

Force Barrier

Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.jedi_consular.sage.base
  • apc.tutorial.consular.sage.seer.8
  • apc.tutorial.consular.sage.telekinetics.8
  • apc.tutorial.consular.sage.balance.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersageForce Barrier – Immune to all damage, control, and negative effects. Building Enduring Bastion charges.
2
forcebarriersageEnduring Bastion (1) – Absorbs a small amount of damage.
3
forcebarriersageEnduring Bastion (2) – Absorbs a medium amount of damage.
4
forcebarriersageEnduring Bastion (3) – Absorbs a large amount of damage.
5
forcebarriersageEnduring Bastion (4) – Absorbs a massive amount of damage.
6
unleashUnshakable – Cannot be interrupted.
  • [does not expire]
    forcebarriersageForce Barrier
    Immune to all damage, control, and negative effects. Building Enduring Bastion charges.

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Force Resistance, increase by 200
    • Modify stat Tech Resistance, increase by 200
    • Modify stat Melee Defense, increase by 200
    • Modify stat Ranged Defense, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Mark as neutralized
    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16141138232577321676 – not found, with a rank >= 1

    Perform the following actions:

    • Dispel all effects
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​proficiency.​armor.​light applied by TARGET
        AND
        • If TARGET has the ability 16140906954270481080 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Heal the TARGET for (1% of its HP), causing no threat
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Modify Cooldown
      - Is Percentage = (bool) true
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16140930768761022800
      - Amount Min = (float) 0
      - Amount = (float) -1
    • When effect ticks the 2th time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . jedi_consular . force_wall . exit_player, dependent on calling effect
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.