1. Abilities
  2. operation
  3. enigma
  4. boss
  5. force_user
  6. freeze_tag
  7. freeze_tag_cast

Freeze Tag

chillingpresence

Freeze Tag

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chillingpresence
Freeze Tag (Setup)
2
chillingpresence
Freeze Tag (Animation)
3
chillingpresence
Freeze Tag
4
chillingpresence
Freeze Tag
5
chillingpresence
Freeze Tag Initial Burst
6
chillingpresenceFreeze Tag Damage Over Time – Taking damage over time. When this effect is removed you will drop an energy puddle on the ground
7
chillingpresence
Freeze Tag
8
chillingpresence
Freeze Tag
9
chillingpresence
Freeze Tag (Puddle Timer)
10
chillingpresence
Freeze Tag Transfer Delay
11
chillingpresenceIce Cold – You were previously Frozen and cannot be frozen again. This buff can be removed by right clicking it if you need to unfreeze someone.
12
chillingpresence
Freeze Tag Delay First Tick
  • [hidden] [0s] [not displayed]
    chillingpresenceFreeze Tag (Setup)

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

  • [hidden] [0s] [not displayed]
    chillingpresenceFreeze Tag (Animation)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_cast_end, dependent on calling effect
  • [0s] [not displayed]
    chillingpresenceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [15s]
    chillingpresenceFreeze Tag Initial Burst

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.frozen_target
    • Immobilize but allow rotation
    • Add effect #7 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_transfer_delay
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_carrying or tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_already_selected
        AND
        • If TARGET is a player
        >

    Perform the following actions:

  • 3
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_already_selected
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_dot
  • [15s]
    chillingpresenceFreeze Tag Damage Over Time
    Taking damage over time. When this effect is removed you will drop an energy puddle on the ground

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​delay_first_tick

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_damage_tick, dependent on calling effect
  • 2
    • When effect expires
    • When character dies

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    chillingpresenceEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_projectile
  • [0s] [not displayed]
    chillingpresenceEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_transfer_projectile, dependent on calling effect
  • [80s]
    chillingpresenceFreeze Tag (Puddle Timer)

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - RadiusResetScaleOnReachedMaxScale = (bool) false
      - LoopingVfxSynchronizeMovementUpdates = (bool) true
      - LoopingVfxSynchronizeRotationUpdates = (bool) true
      - LoopingVfxSynchronizeScalingUpdates = (bool) true
      - OnTickVfxSynchronizeMovementUpdates = (bool) true
      - OnTickVfxSynchronizeRotationUpdates = (bool) true
      - OnTickVfxSynchronizeScalingUpdates = (bool) true
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/freeze_tag_scaling_aoe_updated
      - On Tick Vfx = (string) operations/enigma/force_user/freeze_tag_ticking_aoe
      - LocalRotationType = (string) aoeRotation_None
      - RadiusScalingType = (string) aoeScaling_FixedAmount
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - RadiusBehaviorOnReachedMaxScale = (string) aoeScaling_StopScaling
      - Effect Number = (int) 0
      - Ability Spec =

      Freeze Tag Puddle Damage

      FQN: abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_gtaoe

      Freeze Tag Puddle Damage

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 80
      - Max Lifespan = (float) 80
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 1.5
      - RadiusMaxScale = (float) 0.4
      - RadiusScaleAmountPerSecond = (float) 0.02
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 0.3
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - RadiusResetScaleOnReachedMaxScale = (bool) false
      - LoopingVfxSynchronizeMovementUpdates = (bool) true
      - LoopingVfxSynchronizeRotationUpdates = (bool) true
      - LoopingVfxSynchronizeScalingUpdates = (bool) true
      - OnTickVfxSynchronizeMovementUpdates = (bool) true
      - OnTickVfxSynchronizeRotationUpdates = (bool) true
      - OnTickVfxSynchronizeScalingUpdates = (bool) true
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/freeze_tag_scaling_aoe_updated
      - On Tick Vfx = (string) operations/enigma/force_user/freeze_tag_ticking_aoe
      - LocalRotationType = (string) aoeRotation_None
      - RadiusScalingType = (string) aoeScaling_FixedAmount
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - RadiusBehaviorOnReachedMaxScale = (string) aoeScaling_StopScaling
      - Effect Number = (int) 0
      - Ability Spec =

      Freeze Tag Puddle Damage

      FQN: abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_gtaoe

      Freeze Tag Puddle Damage

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 80
      - Max Lifespan = (float) 80
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 2
      - RadiusMaxScale = (float) 1
      - RadiusScaleAmountPerSecond = (float) 0.02
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 0.3
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [1s]
    chillingpresenceFreeze Tag Transfer Delay

  • [30s]
    chillingpresenceIce Cold
    You were previously Frozen and cannot be frozen again. This buff can be removed by right clicking it if you need to unfreeze someone.

  • [hidden] [2s]
    chillingpresenceFreeze Tag Delay First Tick