1. Abilities
  2. operation
  3. enigma
  4. boss
  5. force_user
  6. freeze_tag
  7. freeze_tag_cast_test

Freeze Tag

chillingpresence

Freeze Tag

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chillingpresence
Freeze tag initialize and 3 second delay for targets
2
chillingpresence
Freeze Tag Immobilize and Cast Animations
3
chillingpresence
Freeze Tag
4
chillingpresence
Freeze Tag
5
chillingpresence
Freeze Tag Root and transfer tracker
6
chillingpresenceFreeze Tag Damage Over Time – Taking damage over time. When this effect is removed you will drop an energy puddle on the ground
7
chillingpresence
Freeze Tag
8
chillingpresence
Freeze Tag
9
chillingpresence
Passive cleanup on pre-remove
  • [3s]
    chillingpresenceFreeze tag initialize and 3 second delay for targets

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

  • [4s]
    chillingpresenceFreeze Tag Immobilize and Cast Animations

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_cast, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_cast_end, dependent on calling effect
  • [0s] [not displayed]
    chillingpresenceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [15s]
    chillingpresenceFreeze Tag Root and transfer tracker

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.frozen_target
    • Immobilize but allow rotation
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_carrying or tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_already_selected
        AND
        • If TARGET is a player
        >

    Perform the following actions:

  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_dot
  • [15s]
    chillingpresenceFreeze Tag Damage Over Time
    Taking damage over time. When this effect is removed you will drop an energy puddle on the ground

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1,000
      - Amount Min = (float) 1,000
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_damage_tick, dependent on calling effect
  • [0s] [not displayed]
    chillingpresenceEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_projectile
  • [0s] [not displayed]
    chillingpresenceEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.freeze_tag.freeze_tag_transfer_projectile, dependent on calling effect
  • [does not expire]
    chillingpresencePassive cleanup on pre-remove

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 40
      - Sort Type = Closest
      - Radius = 70m

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_debuff_blocker, tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_dot, tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_gathered_from_player, tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_carrying, tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_gtaoe_timer, tag.​abl.​operation.​enigma.​boss.​force_user.​freeze_tag.​freeze_tag_already_selected