1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. dread_council
  7. logic
  8. return_from_throne

Fury of the Masters

auraofinvincibility

Fury of the Masters

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_bestia
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_raptus
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_tyrans
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_calphayus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
auraofinvincibilityFury of the Masters – Damage dealt increased.
2
auraofinvincibility
Fury of the Masters
3
auraofinvincibility
Fury of the Masters
4
auraofinvincibility
Fury of the Masters
5
auraofinvincibility
Fury of the Masters
6
auraofinvincibility
Fury of the Masters
  • [does not expire]
    auraofinvincibilityFury of the Masters
    Damage dealt increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Damage Done Modifier (Percentage), increase by 0.5
    • Execute hydra hook attack_1 (object self = Target)
    • Play appearance epp.sith_inquisitor.sacrifice.cast_end, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [5s]
    auraofinvincibilityEffect #2

  • [hidden] [10s]
    auraofinvincibilityEffect #3

  • [hidden] [15s]
    auraofinvincibilityEffect #4

  • [hidden] [20s]
    auraofinvincibilityEffect #5

  • [hidden] [does not expire]
    auraofinvincibilityEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook attack_1 (object self = Target)
    • Play appearance epp.sith_inquisitor.sacrifice.cast_end, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER