Grapple
Grapple
Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Any |
| AI type: | None |
Metadata
| Contained since: | Patch 7.6.1 |
| Global ID: | 16140983203789047784 |
| Combat log ID: | 4859429077909504 |
| FQN: | abl. |
| Star Wars name: | Grapple |
| Other languages: | Ranziehen Grappin |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140940654487759895 FQN: abl. dynamic_ events. tatooine. anchorhead. road_ gig_ 3. achieve. bouncer_ grapple/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. grapple. grapple_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 1.6
- Standard Health Percent Min = (float) 1.6 - Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16140943953022637934 FQN: abl. dynamic_ events. tatooine. anchorhead. road_ gig_ 3. achieve. bouncer_ grapple/3/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 0
- [3s]
Immobilized (Tech)
Unable to move.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. dispel_ type. tech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140942853511008441 Combat log ID: 4859429077909792 FQN: abl. dynamic_ events. tatooine. anchorhead. road_ gig_ 3. achieve. bouncer_ grapple/3/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [30s]
Told
You have been warned to stay off the stage.Slot: Debuff Duration: 30s On death: Effect is removed # occurrences: 1 Tags: tag. abl. exp. 03. mek_ sha. ambient. bouncer_ grapple_ warned Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140937355952875832 Combat log ID: 4859429077909798 FQN: abl. dynamic_ events. tatooine. anchorhead. road_ gig_ 3. achieve. bouncer_ grapple/3/4 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect03. mek_sha. ambient. bouncer_warning
- 2
- When effect is applied
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,1.0
- Message String = (string)
- TempStringId = (string) 2469378561934490
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4859429077909804
- Message String Id = (int) 0
- Text Size = (int) 25
- Duration In Seconds = (float) 5 - Add effect #5 to TARGET from CASTER
- [hidden] [2s]
Effect #5Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. tatooine. anchorhead. road_ gig_ 3. achieve. inst_ achievements Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140936256441248587 FQN: abl. dynamic_ events. tatooine. anchorhead. road_ gig_ 3. achieve. bouncer_ grapple/3/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook off_stage (object self = Target's effects)