Grappling Hook
Grappling Hook
Used to traverse the area.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Friendly |
| AI type: | None |
Metadata
| Contained since: | PTS 8.0 #1 |
| Global ID: | 16140987095248620811 |
| Combat log ID: | 4987964564176896 |
| FQN: | abl. |
| Star Wars name: | Grappling Hook |
| Other languages: | Greifhaken Grappin |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140945889284912600 FQN: abl. dynamic_ events. ryloth. highlands. didnt_ read_ the_ signs. grappling_ hook/4/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is positioned 17.5m to 400m to center of TARGET
Failure message: Too close to use this grapple point!
- If no previous subeffect met its conditions
- If CASTER is positioned 17.5m to 400m to center of TARGET
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [5s]
Effect #2Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16140942590750027825 FQN: abl. dynamic_ events. ryloth. highlands. didnt_ read_ the_ signs. grappling_ hook/4/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. grapple. grapple_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Teleport To Target
- Play appearance epp.
world_design. , dependent on calling effectutility. teleports. grapple_up_to_location
- [1s]
Grappling HookSlot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Hydra script: hyd. dynamic_ events. ryloth. highlands. didnt_ read_ the_ signs. inst_ grapple_ point Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140943690261657154 FQN: abl. dynamic_ events. ryloth. highlands. didnt_ read_ the_ signs. grappling_ hook/4/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook TooClose