1. Abilities
  2. event
  3. gree
  4. collect_pvp
  5. energy_orb

Gree Energy Orbs

lightning_burst

Gree Energy Orbs

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightning_burstGree Energy Orbs – Activate the Energy Pylon in the Western Ice Shelf to advance your mission objective. You will lose this effect if you are defeated. When this effect is removed, you will discharge the energy into area damage.
2
lightning_burst
Gree Energy Orbs
3
lightning_burst
Gree Energy Orbs
4
lightning_burst
Gree Energy Orbs
5
lightning_burst
Gree Energy Orbs
6
lightning_burst
Gree Energy Orbs
  • [300s]
    lightning_burstGree Energy Orbs
    Activate the Energy Pylon in the Western Ice Shelf to advance your mission objective. You will lose this effect if you are defeated. When this effect is removed, you will discharge the energy into area damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.pvp.seline.energy_orb_carrier, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.event.gree.collect_pvp.drop_energy_orbs
    • Add effect #2 to TARGET from CASTER
  • 3
    • When character dies

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    lightning_burstEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 8
      - Standard Health Percent Min = (float) 8
      - Damage Modifier = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    lightning_burstEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 45° pitch, 0° yaw
  • [hidden] [1s]
    lightning_burstEffect #4

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is not alive

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [2s]
    lightning_burstEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook orb_kill_achievement
  • [hidden] [2s]
    lightning_burstEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook kill_orb_carriers