1. Abilities
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. superboss
  7. ground_spike_cast

Ground Spike

Ground Spike

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Ground Spike
2
Ground Spike
3
Ground Spike
4
Ground Spike
5
Ground Spike
6
Ground Spike
7
Ground Spike
8
bloomingshotBleeding (Physical) – Periodic internal damage.
  • [hidden] [3.5s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.trolls.troll_2_ground_multi_ground, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • Can only be called by other effects
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.trolls.troll_2_ground_multi_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.65
      - Standard Health Percent Min = (float) 0.65
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 2, 90° pitch, 0° yaw
  • [hidden] [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.trolls.troll_2_ground_multi_cast, dependent on calling effect
  • [hidden] [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​daily.​belsavis.​enemy.​boss.​dreadtooth_random_gate
        AND
        • If CASTER is positioned ≤ 70m to center of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.daily.belsavis.superboss.rock_toss_multi
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​daily.​belsavis.​enemy.​boss.​dreadtooth_random_gate
        AND
        • If CASTER is positioned ≤ 70m to center of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.trolls.troll_1_rock_toss_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [hidden] [24s]
    Effect #7

  • [15s]
    bloomingshotBleeding (Physical)
    Periodic internal damage.

  • 1
    • When effect ticks
    • When effect is refreshed
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.01
      - Standard Health Percent Min = (float) 0.01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.292
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0