1. Abilities
  2. companion
  3. unique
  4. mtx
  5. tauntaun
  6. dps
  7. single_stun

Headbutt

horn

Headbutt

Your creature uses its head, stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.class.mtx.creature.tauntaun.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
horn
Headbutt
2
stunnedStunned (Physical) – Unable to act.
  • [hidden] [0s]
    hornEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.tauntaun.dps.single_target_stun
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [5s]
    stunnedStunned (Physical)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.sucker_punch.proc_punch_stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect