Headshot
Headshot
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.2.0 |
Global ID: | 16140969080473833824 |
Combat log ID: | 2821260937527296 |
FQN: | abl. |
Star Wars name: | Headshot |
Other languages: | Kopftreffer Tir dans la tête |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140934585734818548 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trenches_ defected_ sniper. difficulty_ 1. headshot/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. takedown. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.28
- Standard Health Percent Min = (float) 0.28
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET does not have any effect with the tag tag.abl.qtr.1x2.raid.denova.enemy.trash.defected_sniper.has_increased_vulnerability
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [10s]
Vulnerable
Damage to force and tech increased.Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ vulnerability abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. force abl. qtr. 1x2. raid. denova. enemy. trash. defected_ sniper. has_ increased_ vulnerability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140935685246424137 Combat log ID: 2821260937527557 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trenches_ defected_ sniper. difficulty_ 1. headshot/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Force Resistance, increase by -0.2
- Modify stat Tech Resistance, increase by -0.2