1. Abilities
  2. test
  3. combat
  4. ken
  5. qtr
  6. 1x1
  7. raid
  8. karaggas_palace
  9. enemy
  10. trash
  11. sewers
  12. trash_boghunter
  13. difficulty_1
  14. knockdown_shot

Headshot

headshot

Headshot

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
headshot
Headshot
2
headshot
Headshot
3
thrown
Knockdown
4
headshot
Headshot
  • [hidden] [0s] [not displayed]
    headshotEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_3_kintan.​trash.​recently_knocked_down

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.trash.sewers.trash_boghunter.difficulty_1.knockdown_shot_fire
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.trash.sewers.trash_boghunter.difficulty_1.knockdown_shot_fire
  • [0s]
    headshotHeadshot

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.21
      - Standard Health Percent Min = (float) 0.21
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER
  • [3s]
    thrownKnockdown

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [6s]
    headshotEffect #4