1. Abilities
  2. npc
  3. ability
  4. utility
  5. training_dummy_heal_shared_finite_hp_logic

Healing Training Dummy (Modulated Health)

cheapshot

Healing Training Dummy (Modulated Health)

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotHealing Training Dummy (Modulated Health) – Attack the Healing Training Monitor to begin a round of healing training. Training ends when all targets have been healed to full, or when all targets are left alone for 15 seconds.
2
spvp_increasedduration_greenHealing Training Active – Healing training in progress. Healing training will automatically reset itself if the dummy is left idle for a few moments.
3
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Healing Training Dummy (Modulated Health)
4
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Healing Training Dummy (Modulated Health)
5
cheapshotHealing Training Secondary Target – This Secondary Healing Target provides training support by for multi-target healing scenarios.
6
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Healing Training Dummy (Modulated Health)
7
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Healing Training Dummy (Modulated Health)
8
recuperate
Healing Training Dummy (Modulated Health)
9
abl_bhtr_ptvg_iron_willHealed to Full – Preparing to make them pay...
10
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Healing Training Dummy (Modulated Health)
11
spvp_increasedduration_greenHealing Training Target Fully Healed – A healing training target has been healed to full.
12
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Healing Training Dummy (Modulated Health)
  • [15s]
    spvp_increasedduration_greenHealing Training Active
    Healing training in progress. Healing training will automatically reset itself if the dummy is left idle for a few moments.

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Add effect #7 to TARGET from PRIMARY TARGET
    • When NPC with this effect receives an effect
    • When NPC with this effect receives None healing, not more than every 1s

    Perform the following actions:

    • Reset Timer
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
  • [hidden] [1s]
    cheapshotEffect #4

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) respawn_healing
      - Object Self = (int) 1
  • [does not expire]
    cheapshotHealing Training Secondary Target
    This Secondary Healing Target provides training support by for multi-target healing scenarios.

    • On Apply

    Perform the following actions:

    • When NPC with this effect receives an effect with tags 17294931674736561644

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #7 to TARGET from TARGET
    • When NPC with this effect receives an effect
    • When NPC with this effect receives None healing, not more than every 1s
    • [target override]

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [0.5s]
    cheapshotEffect #6

  • [hidden] [does not expire]
    cheapshotEffect #7

    • When NPC with this effect receives None healing

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET = 100%

    Perform the following actions:

    • Add effect #8 to TARGET from PRIMARY TARGET
    • Remove this effect
  • [hidden] [does not expire]
    recuperateEffect 4185239471522247

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . utility . training_dummy_fullyhealed, dependent on calling effect
    • Unknown (192)
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #11 to TARGET from PRIMARY TARGET
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 7833849189052421693

    Perform the following actions:

    • Add effect #9 to TARGET from PRIMARY TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 8930212405578039511

    Perform the following actions:

    • Add effect #9 to TARGET from PRIMARY TARGET
  • [hidden] [does not expire]
    abl_bhtr_ptvg_iron_willHealed to Full
    Preparing to make them pay...

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1s]
    cheapshotEffect #10

  • [0.5s]
    spvp_increasedduration_greenHealing Training Target Fully Healed
    A healing training target has been healed to full.