1. Abilities
  2. npc
  3. ability
  4. utility
  5. training_dummy_heal_shared_finite_hp_logic

Healing Training Dummy (Modulated Health)

cheapshot

Healing Training Dummy (Modulated Health)

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotHealing Training Dummy (Modulated Health) – Attack the Healing Training Monitor to begin a round of healing training. Training ends when all targets have been healed to full, or when all targets are left alone for 15 seconds.
2
spvp_increasedduration_greenHealing Training Active – Healing training in progress. Healing training will automatically reset itself if the dummy is left idle for a few moments.
3
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Healing Training Dummy (Modulated Health)
4
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Healing Training Dummy (Modulated Health)
5
cheapshotHealing Training Secondary Target – This Secondary Healing Target provides training support by for multi-target healing scenarios.
6
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Healing Training Dummy (Modulated Health)
7
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Healing Training Dummy (Modulated Health)
8
recuperate
Fully Healed
9
8
abl_bhtr_ptvg_iron_willHealed to Full – Preparing to make them pay...
10
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Healing Training Dummy (Modulated Health)
11
spvp_increasedduration_greenHealing Training Target Fully Healed – A healing training target has been healed to full.
12
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Healing Training Dummy (Modulated Health)
  • [15s]
    spvp_increasedduration_greenHealing Training Active
    Healing training in progress. Healing training will automatically reset itself if the dummy is left idle for a few moments.

  • 1
    • When effect is applied

    Override target to:

    • Pet
      - Tag = (string)
      - Master = (int) 3

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • 3
    • When character receives an effect, not more than every 1s
    • When character receives healing, not more than every 1s

    Perform the following actions:

    • Reset Timer
  • 4
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [1s]
    cheapshotEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook respawn_healing
  • [does not expire]
    cheapshotHealing Training Secondary Target
    This Secondary Healing Target provides training support by for multi-target healing scenarios.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_start_healing_round

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER
  • 3
    • When character receives an effect, not more than every 1s
    • When character receives healing, not more than every 1s

    Override target to:

    • Master
      - Pet = (int) 2

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.5s]
    cheapshotEffect #6

  • [hidden] [does not expire]
    cheapshotEffect #7

  • 1
    • When character receives healing

    Only when the following conditions are met:

      • If hitpoints of TARGET = 100%

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    recuperate [HIDDEN]Fully Healed

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.utility.training_dummy_fullyhealed, dependent on calling effect
    • Set Untargetable
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​npc.​ability.​utility.​training_dummy_heal.​is_main_healing_dummy

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • 4
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 2

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​npc.​ability.​utility.​training_dummy_heal.​is_aoe_healing_dummy

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • [hidden] [does not expire]
    abl_bhtr_ptvg_iron_willHealed to Full
    Preparing to make them pay...

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    cheapshotEffect #10

  • [0.5s]
    spvp_increasedduration_greenHealing Training Target Fully Healed
    A healing training target has been healed to full.