1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. sakan
  7. healing_trance

Healing Trance

rejuvinate

Healing Trance

Heals a target for <<1[%d/%d/%d]>> immediately and a further <<1[%d/%d/%d]>> per second for 3 seconds.

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rejuvinateHealing Trance – Periodic healing that increases over time.
2
rejuvinateHealing Trance – Periodic healing that increases over time.
  • [does not expire]
    rejuvinateHealing Trance
    Periodic healing that increases over time.

  • 1
    • When effect is applied
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Heal the TARGET with Force for 1.03*BonusHeal + 0.1*StandardHealth, causing no threat
  • 2
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Heal the TARGET with Force for 1.03*BonusHeal + (0.12 to 0.13)*StandardHealth, causing no threat
  • 3
    • When effect ticks the 5th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Heal the TARGET with Force for (0.2 to 0.21)*StandardHealth, causing no threat
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.end
    • Dispel all effects from tags tag.​abl.​jedi_consular.​conveyance
  • [does not expire]
    rejuvinateHealing Trance
    Periodic healing that increases over time.

  • 1
    • When effect is applied
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Heal the TARGET with Force for 1.03*BonusHeal + (0.02 to 0.03)*StandardHealth, causing no threat
  • 2
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Heal the TARGET with Force for 1.03*BonusHeal + (0.06 to 0.07)*StandardHealth, causing no threat
  • 3
    • When effect ticks the 5th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Heal the TARGET with Force for (0.1 to 0.11)*StandardHealth, causing no threat
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.end
    • Dispel all effects from tags tag.​abl.​jedi_consular.​conveyance