1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_1
  8. heat_beam_atst

Heat Beam

bloomingshot

Heat Beam

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bloomingshot
Heat Beam
2
burnedBurning – Periodic elemental damage.
  • [hidden] [does not expire]
    bloomingshotEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . droid . acklay_droid_dual . heat_beam . channel_tick, dependent on calling effect
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man HM

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . npc . droid . battle_droid . heat_beam . channel_end, dependent on calling effect
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [10s]
    burnedBurning
    Periodic elemental damage.

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . npc . droid . acklay_droid_dual . heat_beam . channel_tick, dependent on calling effect
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0