1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. death_from_above

High Ground

missilefan

High Ground

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
High Ground
2
missilefan
High Ground
3
missilefan
High Ground
4
overcomeUnstable – You are unstable. Additional hits will cause you to be knocked down.
5
missilefan
High Ground
6
choke
High Ground
  • [hidden] [does not expire]
    missilefanEffect #1

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . npc . ability . skytrooper . high_ground_exit, dependent on calling effect
  • [hidden] [0s]
    missilefanEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . skytrooper . high_ground_tick_wrist_missile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [6s]
    missilefanEffect #3

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
  • [4s]
    overcomeUnstable
    You are unstable. Additional hits will cause you to be knocked down.

    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #6 to TARGET from TARGET
  • [hidden] [2s]
    missilefanEffect #5

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . skytrooper . high_ground_ground_target
  • [hidden] [1s]
    chokeEffect #6

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has at least 3 effects with the tag tag.​abl.​generic.​tag_a
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
    • Dispel all effects