1. Abilities
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_10
  7. beam_probe
  8. beam_fire

High Powered Laser

terminate

High Powered Laser

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
High Powered Laser
2
forcequake
High Powered Laser
3
terminate
High Powered Laser
4
terminate
High Powered Laser
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_beam, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy.laser_locked_on
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

  • [hidden] [2s]
    terminateEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_impact
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.15
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    terminateEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.czerka.enemy.boss.aklay.electrify_target, dependent on calling effect
    • Execute hydra hook Destroyed_Laser
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET
    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.probe.overload_explosion, dependent on calling effect