1. Abilities
  2. world_design
  3. polymorph_abilities
  4. atst_skeleton
  5. empire
  6. homing_missles

Homing Missiles

missilesalvo

Homing Missiles

Locks on to any targets within range, firing multiple missiles that home in on the targets.

Attributes

Conditions

Metadata

Users

Used by
  • apc.daily_area.iokath.walker.empire

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilesalvo
Homing Missiles
2
missilesalvo
Homing Missiles
  • [hidden] [2.5s]
    missilesalvoEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​world_design.​polymorph_abilities.​atst_skeleton.​homing_missles_target
        AND
        • If Faction
          - Negated = (bool) true
          - Factions = (string)
          - Actor = (int) 3
          - Factions = Int(12696229786511462488)
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.6s]
    missilesalvoEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.polymorph_abilities.atst_skeleton.missle_swarm_empire, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 10
      - Standard Health Percent Min = (float) 8.75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0