1. Abilities
  2. world_design
  3. polymorph_abilities
  4. atst_skeleton
  5. homing_missles

Homing Missiles

missilesalvo

Homing Missiles

Locks on to any targets within range, firing multiple missiles that home in on the targets.

Attributes

Conditions

Metadata

Users

Used by
  • apc.exp.seasons.02.ep_08.walker.walker_ability_package

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilesalvo
Homing Missiles
2
missilesalvo
Homing Missiles
  • [5s]
    missilesalvoHoming Missiles

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​world_design.​polymorph_abilities.​atst_skeleton.​homing_missles_target
        AND
        • If Faction
          - Negated = (bool) true
          - Factions = (string)
          - Actor = (int) 3
          - Factions = Int(12696229786511462488)
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

  • [3s]
    missilesalvoHoming Missiles

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.polymorph_abilities.atst_skeleton.missle_swarm, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 8
      - Standard Health Percent Min = (float) 7
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0