Honed Shots
Honed Shots
Snipe grants Honed Shots, increasing the critical hit chance and damage done by Snipe by 3% for <<1>> seconds. Stacks up to 3 times.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141032680814627691 |
Combat log ID: | 3394703496052736 |
FQN: | abl. |
Star Wars name: | Honed Shots |
Other languages: | Scharfe Schüsse Tirs affinés |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140937294532455404 FQN: abl. agent. skill. marksmanship. honed_ shots/14/1 - 1
- After Snipe is activated by CASTER
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [20s]
Honed Shots
Critical chance and damage dealt by Snipe increased.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140940593067349749 FQN: abl. agent. skill. marksmanship. honed_ shots/14/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Snipe, increase by 3%
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- Modify meta stat Ranged Critical Chance for ability Snipe, increase by 0.03
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe