1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. hypergate_terror
  9. difficulty_4
  10. hgt_inside_passive

Hypergate Unity

flashbang

Hypergate Unity

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror_inside

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashbangHypergate Unity – Incoming damage reduced by 75%.
2
flashbang
Hypergate Unity
3
flashbang
Hypergate Unity
  • [does not expire]
    flashbangHypergate Unity
    Incoming damage reduced by 75%.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    flashbangEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Max Health, set to 272.98999%
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Max Health, set to 309.50999%
  • [hidden] [does not expire]
    flashbangEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Modify stat Damage Done Modifier (Percentage), increase by -0.36
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Modify stat Damage Done Modifier (Percentage), increase by -0.05
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0