1. Abilities
  2. dynamic_events
  3. dantooine
  4. utility
  5. zone_buff
  6. snow_buff

Icy Infusion

abl_tr_vg_paralytic_augs

Icy Infusion

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_vg_paralytic_augsIcy Infusion – Periodically shedding excess ice, stunning enemies of Elite toughness or lower. Absorbing damage.
2
abl_tr_vg_paralytic_augs
Icy Infusion
3
stunnedStunned – Unable to take actions.
  • [1800s]
    abl_tr_vg_paralytic_augsIcy Infusion
    Periodically shedding excess ice, stunning enemies of Elite toughness or lower. Absorbing damage.

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.general.buffs.ice_explosion, dependent on calling effect
  • 3
    • Before NPC with this effect takes damage, not more than every 2s (30% chance)

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.seasons.02.ep_05.colossus_droid.cable_droid_absorb, dependent on calling effect
  • [hidden] [does not expire]
    abl_tr_vg_paralytic_augsEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is ≤ Elite
        AND
        • If TARGET is not a player
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If a random chance of 33% is met
        >

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.general.buffs.ice_explosion, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks (75% chance)

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is ≤ Elite
        AND
        • If TARGET is not a player
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.general.buffs.ice_explosion, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [3s]
    stunnedStunned
    Unable to take actions.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.dynamic_events.dantooine.general.buffs.ice_stun, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0