1. Abilities
  2. dynamic_events
  3. ryloth
  4. hutt_territory
  5. structural_problems
  6. eab_help_worker

I'm Open!

abl_jc_sh_force_harmonics

I'm Open!

Explain that they need to toss you the snacks.

Attributes

Conditions

Metadata

Users

Used by
  • apc.dynamic_events.ryloth.hutt_territory.structural_problems.eab_help_worker

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_force_harmonicsExplaining... – Explaining the problem.
2
sandwich
Helped
3
sage_balanceComprehending... – Figuring it out.
4
specailmealCarrying Snacks – Carrying whatever these little guys are keen on.
  • [does not expire]
    abl_jc_sh_force_harmonicsExplaining...
    Explaining the problem.

  • 1
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from PRIMARY TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When CASTER enters combat
    • When character takes damage
    • When CASTER is moving
    • When character dies
    • When starting a conversation

    Perform the following actions:

    • Cancel this ability
  • [hidden] [3s]
    sandwichHelped

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [10s]
    sage_balanceComprehending...
    Figuring it out.

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook PausePath
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook ResumePath
    • Remove this effect
  • [300s]
    specailmealCarrying Snacks
    Carrying whatever these little guys are keen on.

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook FacePlayer
    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.carry_power_cell_end, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.npc.ability.tech.grenade_toss.throw, dependent on calling effect
    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) false
      - Npc Spec = (string) npc.dynamic_events.ryloth.hutt_territory.structural_problems.juvenile_burrower
      - Spawn In Epp = (string)
      - AI Mode = (int) 3
      - Location = (int) 1
      - X Position Offset = (float) 0
      - Z Position Offset = (float) 0
      - Y Rotation Offset = (float) 0
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Perform the following actions:

  • 4
    • When effect ticks the 2nd time

    Override target to:

    • Primary Target

    Perform the following actions: