Infiltrating Oasis City
Infiltrating Oasis City
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140922157989741249 |
Combat log ID: | 3146832343465984 |
FQN: | abl. |
Star Wars name: | Infiltrating Oasis City |
Other languages: | Infiltration der Oasenstadt Infiltration d'Oasis City |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [610s]
Infiltrating Oasis City
You must make your way through Oasis City, defeating the Patrol Teams and the Operations Chief without raising an alarm.Slot: Debuff Duration: 10m 10s On death: Effect persists # occurrences: 1 Tags: tag. abl. qtr. 1x6. raid. darvannis. enemy. trash. city_ infiltration_ logic. infiltrating_ oasis_ city Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10m 10s
- Max Duration = (time) 10m 10s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to Story Mode
Global ID: 16140999237087147131 FQN: abl. qtr. 1x6. raid. darvannis. enemy. trash. city_ infiltration_ logic. infiltrating_ oasis_ city/14/1 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is not alive
Perform the following actions:
- Revive the target and set its HP to 1%
- [370s]
Infiltrating Oasis City
You must make your way through Oasis City, defeating the Patrol Teams and the Operations Chief without raising an alarm.Slot: Debuff Duration: 6m 10s On death: Effect persists # occurrences: 1 Tags: tag. abl. qtr. 1x6. raid. darvannis. enemy. trash. city_ infiltration_ logic. infiltrating_ oasis_ city Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6m 10s
- Max Duration = (time) 6m 10s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is not set to Master Mode
- If difficulty is set to Veteran or Master Mode
Global ID: 16140995938552263010 FQN: abl. qtr. 1x6. raid. darvannis. enemy. trash. city_ infiltration_ logic. infiltrating_ oasis_ city/14/2 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is not alive
Perform the following actions:
- Revive the target and set its HP to 1%
- [190s]
Infiltrating Oasis City
You must make your way through Oasis City, defeating the Patrol Teams and the Operations Chief without raising an alarm.Slot: Debuff Duration: 3m 10s On death: Effect persists # occurrences: 1 Tags: tag. abl. qtr. 1x6. raid. darvannis. enemy. trash. city_ infiltration_ logic. infiltrating_ oasis_ city Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3m 10s
- Max Duration = (time) 3m 10s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Master Mode
- If difficulty is set to Veteran or Master Mode
Global ID: 16140997038063892241 FQN: abl. qtr. 1x6. raid. darvannis. enemy. trash. city_ infiltration_ logic. infiltrating_ oasis_ city/14/3 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is not alive
Perform the following actions:
- Revive the target and set its HP to 1%