1. Abilities
  2. flashpoint
  3. manaan
  4. boss
  5. stivastin
  6. passives_regeneration

Infinite Army Regeneration

Infinite Army Regeneration

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.manaan.boss.stivastin.stivastin

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_co_successive_treatmentInfinite Army Regeneration – Passively regenerating health. Immune to trauma. Prolonged exposure to excessive heat can temporarily suppress regeneration.
2
abl_jk_se_force_meltInhibited Regeneration – Target is severely burned, overwhelming its regenerative capabilities. Passive regeneration blocked. Incapable of receiving healing from any source.
  • [does not expire]
    abl_tr_co_successive_treatmentInfinite Army Regeneration
    Passively regenerating health. Immune to trauma. Prolonged exposure to excessive heat can temporarily suppress regeneration.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.healing_reduced
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.trauma
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​suppressed_regeneration

    Perform the following actions:

    • Heal the TARGET for 7,500 HP, causing no threat
    • Play appearance epp.flashpoint.manaan.boss.sairisi.security_droid.autorepair_tick, dependent on calling effect
  • 3
    • When character receives an effect with tags tag.abl.flashpoint.manaan.boss.stivastin.stivastin_full_immolation, not more than every 0.5s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [36s]
    abl_jk_se_force_meltInhibited Regeneration
    Target is severely burned, overwhelming its regenerative capabilities. Passive regeneration blocked. Incapable of receiving healing from any source.